Loading SWF for the first time...
Adobe Flash is required to run this project in the browser. Enable Flash

Biome is a turn-based strategy game for two players based on Conway's Game of Life.

The game is played on a grid with empty spaces (white tiles) and blooming spaces (green tiles). Each player controls a set of geomancers (red/blue circles) that can manipulate the terrain around them.

If a geomancer is standing on a tile when it blooms, the geomancer goes "KABLOOM!" and is removed from the game. You win by eliminating all of your opponent's geomancers.


[Controls]

  • Click on a geomancer unit to select it.
  • Use the arrow keys (or WASD) to move a selected unit. Each unit can only move a limited number of spaces per turn.
  • After you have moved a unit, click on the highlighted tiles to flip them. Each unit can only flip a limited number of tiles per turn.
  • While moving a unit, click outside the grid to end the movement phase early and switch into flipping mode.
  • Deselect all units and click outside the grid to end your turn early.



[More Info]

  • At the beginning of your turn, all your units will level up. A unit's current level is indicated by the number of dots on it.
  • A unit's level determines the number of tiles it can move, and its range of influence.
  • A unit can only flip tiles within its range of influence, and it *can't* flip tiles that are inside the range of an enemy unit.
  • At the end of each turn, the "Game of Life" rules will be applied to the grid X times, where X is equal to the combined levels of all units in the game. See the next section for details.
  • Green tiles block movement, and can be used to create walls.
  • The tiles with a tiny dot in the middle are spawners. To capture a spawner, it must be within range of one of your units and *not* inside the range of any enemy units.
  • At the beginning of each turn, a spawner will generate a new unit for the player that controls it. Spawners will not generate a unit if they are occupied or blooming.



[Game of Life Rules]

- An empty tile will only bloom if exactly 3 of its neighboring tiles are blooming.

- A blooming tile will only remain in bloom if 2 or 3 of its neighboring tiles are blooming.


[Game of Life Reference]


http://www.bitstorm.org/gameoflife/

http://pmav.eu/stuff/javascript-game-of-life-v3.1.1/

http://natureofcode.com/book/chapter-7-cellular-automata/

Leave a comment

Log in with itch.io to leave a comment.